All running in real-time for the first time on a GeForce RTX graphics card. Looking at the screenshots, you’ll see physically-based materials with reflections refraction, emissive textures, hard and soft shadows indirect diffuse lighting dynamic effect lighting dynamic weapon effects and real-time controllable time of day. We’ve introduced real-time, controllable time of day lighting, with accurate sunlight and indirect illumination refraction on water and glass emissive, reflective and transparent surfaces normal and roughness maps for added surface detail particle and laser effects for weapons procedural environment maps featuring mountains, sky and clouds, which are updated when the time of day is changed a flare gun for illuminating dark corners where enemies lurk an improved denoiser SLI support (hands-up if you rolled with Voodoo 2 SLI back in the day) Quake 2 XP high-detail weapons, models and textures optional NVIDIA Flow fire, smoke and particle effects, and much more! “But what’s new with Quake II RTX compared to Q2VKPT?”, you ask. That means all lighting, reflections, shadows and VFX are ray-traced, with no traditional effects or techniques utilized. Running on a Vulkan renderer, with support for Linux, Quake II RTX is a pure ray-traced game. He said yes, and this week NVIDIA is presenting the newly-created Quake II RTX with Christoph at GDC 2019. So, we reached out shortly after Q2VKPT’s release to ask if our own ray tracing experts, many of whom he worked with previously, could develop some additions. At GTC 2019, Nvidia unveiled Quake 2 RTX, an improved take on Quake 2 VKPT, which will be released on Github soon.ĢVKPT is the basis for future research, and a platform for more ray tracing goodness. Digital Foundry ran with it and did a video piece. As detailed in our ray tracing deep-dive, high ray tracing workloads necessitate the use of RT Cores, and Quake II RTX has the highest workloads of any ray-traced game released to date,” said NVIDIA on its website.Remember this thread? Christoph Schied released Quake 2 VKPT back in January, delivering a path traced solution to a classic game, free for download. “As Quake II RTX uses path tracing for the rendering of virtually everything, a GeForce RTX GPU with performance-accelerating RT Cores is strongly recommended. Read more for a video walkthrough with NVIDIA Jensen Huang and a behind-the-scenes clip.įeatures include improved Global Illumination rendering, complete with three selectable quality presets, including two-bounce GI Multiplayer support time of day options that radically change the appearance of some levels new weapon models & textures new dynamic environments (Stroggos surface, and space) better physically based atmospheric scattering, including settings for Stroggos sky real-time reflectivity of the player and weapon model on water and glass surfaces, and player model shadows, for owners of the complete game. Better yet, if you own a copy of Quake II, the campaign can be played in its entirety, and against others in online multiplayer. Owners of a GeForce RTX graphics card, or other capable hardware, can experience the first 3 levels of the game for free, fully remastered with path-traced graphics and a variety of other enhancements. NVIDIA officially announced at Computex 2019 that their Quake II RTX ray-traced remaster of the classic FPS game will be released on June 6th, 2019.
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