9/19/2023 0 Comments Gensler and unity game engine![]() It has also forged partnerships with key industry players for integrations and deeper development. Reality capture is increasingly popular in AEC projects, from refurbishment to monitoring construction (5D), architecture to civil engineering.Įpic’s appetite for new data formats which benefit from fast visualisation is getting into some very cutting-edge, AEC-specific workflows. From a collection of photographs of a building, street block or city captured by drone, it will be possible to rapidly create a 3D model showing as-built conditions in Unreal. The latest purchase, Slovakian-based ‘Capturing Realty’ ( read our analysis) adds photogrammetry to 3D modelling to the Unreal environment. It currently costs £348 for a perpetual licence. Twinmotion was originally given away for the first year, where it gained 500,000 registered users. The software also features direct one-click synchronisation with Revit, Rhino, ArchiCAD and others. This made Unreal Engine a hub for early stage viz by architects, all the way up to high-end real-time virtual environments. ![]() Twinmotion is a mature architectural viz tool which comes with a huge library of dynamic vegetation, vehicles, people, street furniture and lights. Datasmith has since been rewritten and updated and is now free for all users and is an alternative to Autodesk’s FBX.Įpic then acquired ‘Twinmotion’ from Abvent in 2019. With data portability and repurposing being a constant thorn in the industry’s side, Epic acquired Datasmith (formerly called Motiva Unreal Scene) from Motiva, to enable optimised and geometrically clean architectural models from Revit, Rhino, SketchUp and others, to be brought into the Unreal Engine environment. When Epic acquires, it also has a modus operandi to either make the technology free, free for a long time or drastically reduce the cost to users. Instead of creating translators between every possible tool, the idea is to just have to write one single link per application to connect to all the others, such as Grasshopper, Excel, Dynamo and Visual StudioĪdvertisement Wellington City image courtesy of Buildmedia Acquisitions for AECĮpic’s focus on AEC as a market segment has been a multi-year progression through in-house development, partnerships and acquisition. Other customer applications supported by Unreal Engine are more altruistic, such as Buro Happold’s, collective experiment, BHoM (Buildings and Habitats object Model) which aims to provide a single common language between AEC applications. These include the likes of KPF (lighting analysis), Shop Architects (VR in construction / component assembly), Zaha Hadid Architects (VR), Allford Hall Monaghan Morris (AHMM) (modelling within a city scale), City of Gothenburg (City Modelling), CallisonRTKL (mass VR analysis of shoppers’ movements and eyelines), ÅF Infrastructure (multi-hundred kilometre train track visualisation) Ramirent (Europe’s largest construction rental company) (safety training). In CGarchitect’s annual survey Unreal has come to dominate the Arch Viz landscape, even when separated from Twinmotion responses.Īt Build London 2018 and Build London 2019 several Unreal Engine customers presented their developments using the engine in their design processes. With customers now looking to create their own tools and bespoke BIM workflows, Unreal Engine has also become a popular choice as a start point, as it offers a capable stack of visualisation and big data integration tools, unencumbered by the weight of BIM.ĪEC Magazine regularaly sees projects from the likes of Gensler, HOK, Populous, Foster+Partners, ARUP, Jacobs, Buro Happold, SNC Lavalin which utillise Unreal Engine as part of the design process, from concept to completion. Unreal Engine is also becoming a common development platform as the foundation for new commercial products using its SDK (Software Development Kit), as well as a platform with which to integrate. While this is certainly the case, it’s not the whole story. The concentration on real-time, and ever higher quality output, as well as strategic acquisitions, has placed it in competition with dedicated arch viz rendering engines. To date, Unreal Engine has predominantly been seen as a visualisation tool for architectural viz or multi-platform immersive experiences. ![]() This success helps fund the development of its real-time Unreal Engine in architecture, engineering and construction (AEC) Epic Games is a giant in the entertainment sector: over 350 million gamers alone play Fortnite.
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