I've no doubt that foes fight harder and smarter than they used to, but I'd be lying if I said it felt as though their new behaviour made for any significantly game changing shake-ups to The Last of Us' already exhilarating combat. Yet, aside from companions now behaving more sensibly during stealth scenes (Ellie finally seems to understand that running out of cover right in front of an enemy patrol probably isn't the smartest idea), I never felt like a combat sequence played drastically different to how I remember. Naughty Dog has spoken about much about the updates to Part 1's AI programming, for example, building it off of the basis of The Last of Us 2's ultra intelligent NPCs. This isn't to say that no tweaks have been made beneath the game's shiny surface, but their impact upon the player experience isn't as groundbreaking as one might hope resulting in steadier, smoother, and more accessible play, certainly, but nothing beyond the sum of its additive, commonsense iterations. Making every shot countįor better and worse, The Last of Us Part 1 is a remake where what you see is pretty much what you get. Granted, there's the odd moment where The Last of Us Part 1's identity as a seventh-generation title disguised in the garb of new-gen tech spills clumsily onto the screen (particularly in cutscenes, where awkward animation betrays the authenticity of supremely detailed character models) but, for the most part, this is an incredibly accomplished visual refurbishment. ![]() Not a single asset has been ignored from Naughty Dog's attentive treatment, in fact, and the results are phenomenal – not just in comparison to the original game, but to more contemporary exclusives across the entire spectrum of the PS5 catalogue. Updated character models are able to give a more authentic representation of the original performances from Naughty Dog's mo-cap stage, revealing previously hidden, understated body language and facial expressions that enrich the subtext of key moments across the story. NPCs who appear for barely a few seconds look more detailed and expressive than Joel or Ellie ever possibly could have on the PS3. Environments look like they've been dip-dyed in lashings of new-gen varnish, offering fresh details to take in and immersive auras to soak up. ![]() That does mean, at least, that when it comes to visual facelifts, The Last of Us Part 1 is pulling no punches. (Image credit: Sony Interactive Entertainment)
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